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Modeling Specular Highlights Using Bézier Triangles
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Author(s):
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Russ Brown
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Report Number:
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Date Published:
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Available Formats:
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TR-99-75
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September 1999
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Portable Document Format (PDF)
Postscript (PS)
Request Hard Copy
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| Abstract |
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Rendering specular highlights typically requires interpolation and
renormalization of a unit surface normal vector at each pixel of a
three-dimensional graphics image. This report discusses a technique for
modeling specular highlights using Bézier triangles. This approach
avoids computation by identifying those polygons for which it is not
necessary to calculate a specular highlight. The use of Bézier
triangles to model specular highlights suggests a general technique for
modeling, clipping and interpolation of shading functions.
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